Automation lane
Building
Not a build list you wrote out in advance. You say what the town is for, and the engine works out which building, at which level, takes the most time off getting there.
The prerequisites the game does not tell you about
Grepolis will tell you a Trireme needs a Harbour at a certain level. It will not tell you that building the fleet you asked for needs a Warehouse big enough to hold the resources while they accumulate, a Farm with the population to support the ships, and an Academy with the research points for the units you actually want.
Those are real prerequisites of the goal even though they are not in the game's `requires` tree, and a bot that only reads that tree will get a town stuck: everything is technically buildable, nothing gets finished. Grepobot derives the capacity levels a goal implies and treats them as part of the goal.
It shows you the queue before it exists
The plan pane draws each town's four queues as two things: the orders standing in them now, and the orders the engine intends to place behind those. You can see the next several hours of a town before any of it happens, and change your mind about the goal while changing it is still free.
Marks inside the game's own windows
Open the Senate and the levels the engine plans to raise are marked there, in the game's own interface, including what it would put into an empty queue slot. A town that is not armed says so honestly rather than pretending it has a plan.
The rest of what it automates
- FarmingClaims every farm village on its real cooldown, takes the trades worth taking, and keeps going while the tab is in the background. Free, no subscription.
- RecruitingKeeps the barracks and harbour working towards the army your goal needs, splitting a unit count into as many orders as the queue will really take.
- ResearchSpends academy points on the research your town's goal is waiting for, not on whatever is cheapest, and raises the Academy when the bill needs it.
- CultureRuns festivals, plays and victory processions towards your next town slot, choosing the celebration that pays and stopping once the slot is covered.
- QuestsCollects finished quest rewards across the whole account, and decides the daily login bonus rather than just taking it, so nothing sits uncollected.
- Divine powersCasts the god powers that pay for themselves in resources, scored against favour rather than wood, and spends the inventory items you already hold.