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Grepobot

Automation lane

Building

Not a build list you wrote out in advance. You say what the town is for, and the engine works out which building, at which level, takes the most time off getting there.

The prerequisites the game does not tell you about

Grepolis will tell you a Trireme needs a Harbour at a certain level. It will not tell you that building the fleet you asked for needs a Warehouse big enough to hold the resources while they accumulate, a Farm with the population to support the ships, and an Academy with the research points for the units you actually want.

Those are real prerequisites of the goal even though they are not in the game's `requires` tree, and a bot that only reads that tree will get a town stuck: everything is technically buildable, nothing gets finished. Grepobot derives the capacity levels a goal implies and treats them as part of the goal.

It shows you the queue before it exists

The plan pane draws each town's four queues as two things: the orders standing in them now, and the orders the engine intends to place behind those. You can see the next several hours of a town before any of it happens, and change your mind about the goal while changing it is still free.

Marks inside the game's own windows

Open the Senate and the levels the engine plans to raise are marked there, in the game's own interface, including what it would put into an empty queue slot. A town that is not armed says so honestly rather than pretending it has a plan.