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Grepobot

Automation lane

Quests

A small lane that quietly adds up, because a finished quest pays nothing until somebody clicks it.

It collects; it does not play

Only a quest the game already marks as satisfied is closed. Quests that are merely available, or running and half-done, are quests to do — a different question, and not one a reward-collector should be answering on your behalf.

One town speaks for the account

Quests belong to the account rather than to a town, but every action the engine sends has to be attributed to one. Proposing the claim from all of them would have the bot fund several copies of one reward and get every send after the first refused.

So the claim goes out from a single town: the lowest-numbered one you own. That has a consequence worth knowing during a staged handover — if that particular town is not armed, nothing is collected, on every pass, indefinitely. The Automation tab names the town and says so rather than leaving you to notice.

The daily bonus is a decision

The login bonus rides in this lane and is genuinely chosen, not just clicked. Grepobot picks the town where the most of the reward would survive arriving — a resource bonus into a full warehouse is mostly discarded — and weighs the resource option against the favour option by converting favour at the best rate your own account has actually managed.

What it does not do

  • A repeat claim is harmless. The bot does not re-read the game's quest models after its own send, so it may offer the same claim once more; the server refuses it, and it costs one request and nothing else.
  • Island quests are a separate layer. This lane closes them when they are finished; deciding and driving them is its own page.