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Grepobot

Automation lane

Farming

The lane most people install a bot for, and the one Grepobot gives away. Farming works with no subscription and no trial, for as long as you want.

One village, three towns, one timer

The cooldown belongs to the village and the player, not to the town that asked. A bot that models it per town thinks the village is ready twice more than it is, asks, and gets refused.

Farm village claims against the shared cooldown
TrackTimeEvent
Grepobot — one cooldown per villageclaimTown A claims
Grepobot — one cooldown per villagereadyoff cooldown
Grepobot — one cooldown per villageclaimTown B claims
Per-town modelclaimTown A claims
Per-town modelrefusedTown B asks
Per-town modelrefusedTown C asks

One cooldown per village, not per town

A farm village is shared by every town you own on that island, and so is its cooldown. A bot that models the cooldown per town thinks a village is ready when it is not, asks anyway, and gets refused — a wasted request, and repeated often enough, a pattern.

Grepobot holds one cooldown per village per player, which is what the game enforces. It knows the difference between the short claim and the long one, and that the four resource demands and the four unit demands share that single timer.

It wakes up for the village, not for a timer

Most bots poll: every ten minutes, look at everything, act on whatever is ready. A village that came off cooldown thirty seconds after a pass then waits nine and a half minutes for nothing.

Grepobot schedules a wake for the moment each village is next claimable. Over a day on a full island that is the difference between claiming everything as it ripens and claiming most of it late.

Background tabs keep working

Browsers throttle timers in tabs you are not looking at, which quietly turns a farming bot into one that farms whenever you happen to glance at it. Grepobot's engine timer runs in a worker, which browsers throttle far less, so a Grepolis tab left open behind your work keeps claiming.

Trades, expansions and unlocks

The village offers more than loot: a trade rate occasionally worth taking, an expansion for a permanently larger yield, and an unlock for the shorter cooldown. Grepobot prices all three against what the town is working towards, so an expansion happens when the resources are better spent there than in the queue.

What it does not do

  • Farming does not need a goal set on the town. Two guards that used to switch it off on a goalless town were removed, because that is not a state farming needs to care about.